![]() In the remake, Tommy is asked by one of his friends, Sam, to spare Michelle. The definitive edition changes the scene…and in my opinion, for the worse. Tommy feels sorry for Michelle and tells her to run and to never come back. Tommy carries out his task dutifully, killing the manager in front of the paying customers before heading towards Michelle’s room, but as he enters he realises he knows her she is one of the friends of Tommy’s girlfriend, Sarah. Tommy is tasked with killing the manager of the brothel and Michelle, before blowing the building up to send a message to any else wanting to switch to protection to the rival gang. Don Salieri, Tommy’s boss, learns that a woman in a brothel, Michelle, has been spilling secrets to a rival gang who have taken over said establishment. One mission that reflects Tommy’s personality and uniqueness in the original game is the chapter called “The Whore”. While most of the cast are Godfather or Soprano’s stock types, lead character Tommy Angelo is an interesting reflection and critique of not just characters in gangster films, but also gangster-based video games like Grand Theft Auto. The original Mafia is a collage of old gangster movie and literary tropes, but always tried to put a unique spin or add a thoughtful aspect into the narrative. I was really excited to play the remake partly due to the story. Their craftsmanship is so good that I can use my half-remembered map knowledge of the first game and it translates perfectly to the remake. Despite the remake built from the ground-up, developer Hangar 13 did a spectacular job of bringing the essence and locations of the first game to life. It feels odd and comforting to play the remake so soon after the original game. ![]() The first Mafia came out nearly twenty years ago, but still has a charm and identity not found in more modern games. I love the Mafia series, even dusting off the old Playstation 2 a few years ago to experience the original game for the first time. We'll keep you posted as more news eventually comes out.I’ve recently been playing Mafia: Definitive Edition and been having a blast. Hopefully, the potential third Mafia title will bring more flair to whichever city the plot settles in to - right now, it's rumoured to be based on Louisiana, which is a potentially huge change of pace from the typical New York gangster setting, and could provide a racially-driven narrative to the series. While Mafia 2 was graphically gorgeous, and the city had plenty to look at and drive to, there was absolutely no reason to do any of that - if you weren't doing a mission, there was nothing else to do. While Mafia 2 delivered an entertaining storyline, many fans of the original game were left disappointed at the lack of focus on free-roaming around the city. Hangar 13 also brought in Laurent Gorga from 2K Czech, who was the technical director of Mafia 2, as well as some staff who had worked on other open-world titles like Saints Row. The studio will be led by industry veteran Haden Blackman, a former Star Wars game director and LucasArts employee. Now that Take-Two has opened a new studio in Novato, California, it seems probable that the development of Mafia 3 has found a new home in the recently-dubbed studio Hangar 13.
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